Analysis of Interaction Design Patterns on Drawing Application for Early Preschool Children using Inductive Approach (Case Study: ABC Coloring Book for Toddlers and Tracer-hand Writing Pattern Drawing Application)
Indah Mekar Sari, Dana Sulistiyo Kusumo and Mira Kania Sabariah
DOI : 10.3844/jcssp.2017.728.734
Journal of Computer Science
Volume 13, Issue 12
Nowadays, there are many game applications that are used as a medium of interactive learning for children. One of them can help early preschool children to learn drawing. Using interaction data, we conducted an inductive approach to identify children's interaction patterns on drawing applications. We observed the used of two drawing applications: "ABC Coloring Book for Toddlers" and "Tracer-Hand Writing Patterns" downloaded from AppStore. Participants of our research were five Indonesia kindergarten students. We found 21 interaction patterns in the Coloring Book and 25 patterns in the Tracer application. The results of the observation were used as a reference in designing a drawing prototype, named “Draw Kids”. We implemented 34 interaction patterns in our drawing prototype. The usability testing results of five participants in our study show that the average of usability level is satisfying (91.67%). By integrating inductive approach, initial-final analysis of interaction design patterns and mapping the patterns into the drawing competencies of Indonesia’s early preschool education can yield interaction design patterns in accordance with the early preschool education competencies.
© 2017 Indah Mekar Sari, Dana Sulistiyo Kusumo and Mira Kania Sabariah. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.