Two Simple Yet Effective Strategies for Avoiding Over-Smoothing in SFS Problem
- 1 University of Florence, Italy
Minimization techniques are widely used for retrieving a 3D surface starting from a single shaded image i.e., for solving the shape from shading problem. Such techniques are based on the assumption that expected surface to be retrieved coincides with the one that minimize a properly developed functional, consisting of several contributions. Among the possible contributes defining the functional, the so called “smoothness constraint” is always used since it guides the convergence of the minimization process towards a more accurate solution. Unfortunately, in areas where actually brightness changes rapidly, it also introduces an undesired over-smoothing effect. The present work proposes two simple yet effective strategies for avoiding the typical over-smoothing effect, with regards to the image regions in which this effect is particularly undesired (e.g., areas where surface details are to be preserved in the reconstruction). Tested against a set of case studies the strategies prove to outperform traditional SFS-based methods.
Copyright: © 2016 Monica Carfagni, Rocco Furferi, Lapo Governi, Luca Puggelli and Yary Volpe. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
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- Shape from Shading
- Variational Approach
- 3D Model
- Smoothness Constraint