Journal of Computer Science

Increasing Learning Frequency through Education Based Game

Dennise Adrianto, Violitta Yesmaya and Alvin Chandra

DOI : 10.3844/jcssp.2015.567.572

Journal of Computer Science

Volume 11, Issue 3

Pages 567-572


In the era of globalization, the development of the gaming world is evident very quickly, evidenced by the launch of various types of games every year, even every month. Game development that grows rapidly makes the desire to incorporate educational elements into the game application. It is also supported by the development of game engine to facilitate game development. The purpose of this research is to build an education based game on PC platform using Unity3D Game Engine (the newest game engine) to increase the learning frequency. The result achieved in this result is the creation of an educational based game app as a medium of study by combining the concept of the game and learning in it. Conclusion obtained after doing this research is that education based game can be made to increase the learning frequency.


© 2015 Dennise Adrianto, Violitta Yesmaya and Alvin Chandra. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.