Kevin Curran, Paul Canning, Martin Laughlin, Ciarán McGowan and Rory Carlin
DOI : 10.3844/ajassp.2005.622.625
American Journal of Applied Sciences
Volume 2, Issue 3
Computer gaming is a medium by which we can entertain ourselves, a medium that has expanded to the online worldwide market as part as globalization. The growth of online gaming has close ties with the use of broadband, as a good online gaming experience requires a broadband connection. Through online gaming, people can play and communicate with each other freely in almost any country, at any given time. This paper examines the phenomenon of online gaming.
© 2005 Kevin Curran, Paul Canning, Martin Laughlin, Ciarán McGowan and Rory Carlin. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.