Research Article Open Access

Student's Mobile Information Prototype for the Higher Education Environment

Naji Shukri Alzaza1 and Abdul Razak Yaakub1
  • 1 University Utara Malaysia, United States

Abstract

Problem statement: M-learning is considered as the next form of e-learning using mobile technologies to facilitate education for teachers and learners. Students need to keep in touch with their education services anytime regardless the place. Engaging the m-learning services in the Malaysian higher education will improve the availability of education. This study discusses the development and user’s evaluation of Student’s Mobile Information Prototype (SMIP). The study aims to utilize mobile learning services to facilitate education for students in the higher education environment. Approach: The Design Science Research Methodology (DSRM) was adapted to develop the SMIP. The evaluation was conducted to determine users’ perception on the usability aspect of the SMIP. Results: Results of user’s evaluation on the SMIP indicate that most of the participants highly agreed on perceived usefulness, perceived ease of use, learn ability, functionality and didactic efficiency. Moreover, the results confirm that SMIP is useful for users to make their transactions easy, direct and successful, regardless of location and time. Conclusion: It is hoped that the findings of this study will encourage students to keep in touch with their education environment anywhere and anytime.

American Journal of Economics and Business Administration
Volume 3 No. 1, 2011, 81-86

DOI: https://doi.org/10.3844/ajebasp.2011.81.86

Published On: 26 January 2011

How to Cite: Alzaza, N. S. & Yaakub, A. R. (2011). Student's Mobile Information Prototype for the Higher Education Environment. American Journal of Economics and Business Administration, 3(1), 81-86. https://doi.org/10.3844/ajebasp.2011.81.86

  • 4,546 Views
  • 4,259 Downloads
  • 0 Citations

Download

Keywords

  • Mobile learning
  • mobile technology
  • mobile learning services system
  • e-learning service
  • Student's Mobile Information Prototype (SMIP)
  • Design Science Research Methodology (DSRM)
  • IrDA
  • Wireless Application Protocol (WAP)
  • Integrated Development Environment (IDE)
  • higher education environment