@article {10.3844/ajassp.2005.622.625, article_type = {journal}, title = {Online Gaming}, author = {Curran, Kevin and Canning, Paul and Laughlin, Martin and McGowan, CiarĂ¡n and Carlin, Rory}, volume = {2}, year = {2005}, month = {Mar}, pages = {622-625}, doi = {10.3844/ajassp.2005.622.625}, url = {https://thescipub.com/abstract/ajassp.2005.622.625}, abstract = {Computer gaming is a medium by which we can entertain ourselves, a medium that has expanded to the online worldwide market as part as globalization. The growth of online gaming has close ties with the use of broadband, as a good online gaming experience requires a broadband connection. Through online gaming, people can play and communicate with each other freely in almost any country, at any given time. This paper examines the phenomenon of online gaming.}, journal = {American Journal of Applied Sciences}, publisher = {Science Publications} }