Graphics Pipeline Evolution: Problems and Solutions
- 1 Aloun National University, Jordan
- 2 Belarusian State University, Belarus
- 3 Unsworth Heights, New Zealand
Copyright: © 2020 Ghazi Shakah, Mutasem Alkhasawneh, Victor Krasnoproshin and Dzmitry Mazouka. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Real-time computer graphics technologies such as graphics engines and graphics pipeline (software and hardware components) have improved considerably in the past decade. However, increase in efficiency and broadening of the applicability area has come at the cost of complexity of the tools. Therefore, development costs of advanced visualization systems can increase considerably. In this research we explore the possibility of addressing this problem by analyzing the software development methodology of graphics pipeline. We believe that the pipeline’s limitation regarding geometrical primitives in its operations is one of the reasons for the development efficiency bottleneck. We propose an approach that extends graphics pipeline with additional processing stages that can operate with primitives of higher order. This new method has the potential to reduce the pipeline’s application-level complexity for developers to create better software.
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- Computer Graphics
- Graphics Engines
- Software Development