Using a Modified Technology Acceptance Model to Evaluate Designing Eight Queens Chess Puzzle Game
- 1 Qassim University, Saudi Arabia
Copyright: © 2020 Hussain Mohammad Abu-Dalbouh. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
In the game of chess, the queen can attack any piece that lies on the same row, on the same column, or along a diagonal. The eight-queens is a classic logic puzzle. The task is to place eight queens on a chessboard in such a fashion that no queen can attack any other queen. The eight-queen puzzle is often used to illustrate problem-solving or backtracking techniques. Consequently, in this study Technology Acceptance Model has designed to investigate the user acceptance of designing Eight Queens Chess Puzzle Game. The purpose of this study is to design a quantitative approach based on the technology acceptance model questionnaire as its primary research methodology. It utilized a quantitative approach based a Technology Acceptance Model (TAM) to evaluate the designing Eight Queens Chess Puzzle Game from 1×1 to 25×25 levels. The related constructs for evaluation are: Perceived of Usefulness, Perceived Ease of Use, User Satisfaction and Attribute of Usability. All these constructs are modified to suit the context of the study. Moreover, this study outlines the details of each construct and its relevance toward the research issue. The outcome of the study represents series of approaches that will apply for checking the advantages of collecting all levels in a single game with series of episodes and how well it achieves the aims and objectives of the design.
- 903 Views
- 1,392 Downloads
- 1 Citations
- Puzzle Game